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Metro last light pc gamer
Metro last light pc gamer








metro last light pc gamer metro last light pc gamer metro last light pc gamer

I am not even speaking of everybody's ongoing R&D in locomotion and character animation, especially facial animation. For example Killzone's approach to AI's senses or Battlefield's ongoing research with HDR audio, or Halo's automated LODs. (That was a joke!)īut the graphics aren't the only aspect that makes up the tech. The other two are kind of old-skool and not interesting. Crysis was interesting in the way they fake real-time global illumination. For me, graphics-wise Battlefield was interesting because of the way they do lighting - its tile-based Compute-oriented lots-of-non-shadowing lights approach was quite radical, especially for artists. In general, the tech is always limited by the platforms/hardware it has to run on. In this piece, we'll be going in-depth on some of the technical innovations found in Metro: Last Light, we get some remarkable behind-the-scenes information on how 4A dealt with the challenging PlayStation 3 architecture, and perhaps best of all we get a unique insight into the long-term potential of the next-gen consoles - from a rendering architect who clearly knows his stuff. Forthright, completely open, highly opinionated and passionate about what he does, Shishkovstov is a brilliant interview subject - and when Deep Silver offered us the opportunity to talk tech with him once more, we couldn't say no. Of all the tech interviews we've published over the years, one of our favourites remains the Metro 2033 Q&A with 4A's chief technical officer Oles Shishkovstov. The latter is the focus of this latest Digital Foundry article. It lacks in mega-bucks investment, but despite that deficit, it aims to make up the gap in terms of good storytelling, atmosphere and simply exceptional technology. Into the fray steps the recent-recently Metro: Last Light from Kiev-based developer 4A Games. No single console gaming genre is as fiercely competitive as the first-person shooter, and whether it's Call of Duty, Halo, Crysis, Killzone or Battlefield, these are franchises defined just as much by their technological distinctiveness as they are by colossal budgets that run into the tens of millions.










Metro last light pc gamer